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Update 16.20

Safe Zones in the cities have been enlarged.
New items have been added to the VipCoins trade.
Damage values have been adjusted.
Login code improvements were made for a smoother connection.

Party:
The party limit has been increased to 30 members (testing phase, please report bugs).
New command to invite players from any map:
/party Nick
Example:
/party LaloRamos
A bug where the party sometimes got stuck has been fixed.

Maps:
A new Nizzie Pit has been added to IceMap.
The number of Liches in the Highland pit has been increased.

DeathMatch:
Now ends at 100 kills.
EKS now give 3 points (previously 5).

Rare Drop to Bag (only some NPCs)
Demon → DemonSlayer
Centaurus → LightingBlade
DarkElf → DarkElfBow
Unicorn → KlonessEsterk, KlonessWand, KlonessBlade, KlonessAxe
Liche → IceStormManual, InibitionCastingManual, MimManual
Gargoyle → XelimaRapier, XelimaBlade, XelimaAxe, NecklaceOfXelima

A new RareBag has been added, so if your inventory is full you can still receive the rare drop.
(You can suggest NPC + drops to add to the system, as long as they are not easy to farm to avoid macro abuse.)

New Combatant Drops (Shoes, Boots and Cape)
Added to NPCs such as: Liche, Frost, Nizzie, Demon, Unicorn, Hellclaw, Tigerworm, Gargoyle, HellDeath, DeathWyvern, MountDeath, Hellgoyle, HellDemon, Ice-Lizard, Yeti, among others.

Item ID in EK Trade
The following items will now have Item ID:
The_Devastator, BlackDevastator, PowerHeroSword, PowerHeroWand, StripIceHammer, FuryOfWarManual, LightWaveManual, StormOfDeathManual, FireWaveManual
The rest of the items in the EK trade will not have ID.

Helbreath Argentina Staff
Working for your fun.

Posted by LaloRamos 03-10-2026

Update 16.15!

* The first drop random has been improved, slightly increasing the chances to make it more accessible.

* Added spawn points in the DeathMatch event to prevent players from overlapping upon death and reduce potential client crashes.

* Change City cost has been increased to 500,000 contribution points.
(City balance adjustments will be handled exclusively by the GMs.)

* The ESW range has been improved, as its previous range was too small and frequently missed.

* Damage values have bee...

Read more...

Posted by LaloRamos 03-01-2026

Update 16.10

* Damage between War and Mage has been leveled, balancing and stabilizing overall damage.
For example, if before a BH using critical hits could deal a minimum of 50 and a maximum of 100,
now the damage will be more stable, for example between 80 and 100.
This avoids very low damage spikes and creates more consistency in combat.
The same adjustment was applied to all weapons and spells on the server.
(The values mentioned are only examples.)

* The damage increase in event maps has been re...

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Posted by LaloRamos 02-15-2026

 
 
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